Foodshare

Industry

FoodTech / Community

Client

Confidential — Qatar-based startup

Service

End-to-End Product Design (Research → Prototype → Usability Testing)

Date

March 2025

FoodShare is a mobile app designed for a Qatar-based startup with a clear mission: make halal food discovery and community food-sharing simple, trustworthy, and culturally relevant. The client needed a product from zero — research, UX strategy, and a validated prototype ready for development.

The core problem was universal but culturally specific: people want to share food and organize gatherings, but coordination is a nightmare — endless chat threads, duplicate dishes, and no single source of truth for who brings what.

My Role

I owned the full product design process — from identifying the problem to handing off a tested, developer-ready prototype.

My goal was not just to draw screens but to create a digital environment that would foster real-life connection.

Research

10 moderated interviews to map real pain points around food-sharing and event coordination

Strategy

Defined MVP scope around the core insight — coordination and halal trust signals, not just discovery

Design

Two-sided experience — intuitive for organizers, frictionless for guests

Validation

5 usability tests with a high-fidelity Figma prototype

Handoff

Complete UI Kit with components, states, and developer specs

The Process: From Insight to a Ready Solution

Phase 1: Diving into the Pain (Research) 

The key insight from interviews: the biggest headache is a lack of visibility and coordination. People are afraid of bringing the "wrong" thing or duplicating a dish.

Phase 2: MVP Strategy — A Focus on Coordination

I defined the MVP core: event creation and a shared "What to Bring" list where guests can "claim" an item. This was designed to give all participants a single, transparent source of truth.

Phase 3: Designing and Prototyping (Execution)

The event page became the heart of the app, useful for both organizer and guest. The design was made clean and friendly to emphasize the informal nature of the gatherings.

Final Design

Home & Card screens

This is the main home screen of the FoodShare app, where users are greeted by name and instantly see how many food-sharing events are happening nearby. The interface highlights upcoming events with visuals, dates, and key details like time, location, and cost (if any). Below that, users can view their own hosted events for quick access.

Explore screen

The Explore screen allows users to browse and search for local food-sharing events and available dishes.

*This is a simplified prototype showing only the main features and screens, designed to illustrate the event creation flow clearly.

Saved events & Chat

Saved events screen allows users to bookmark food-sharing events they’re interested in. The Chat screen enables users to communicate directly with event organizers or other participants.

Payment

This screen enables users to securely complete payments when joining paid food-sharing events. It offers multiple payment options, including Apple Pay and other method, ensuring a fast and convenient checkout process.

Solution Validation & Project Outcomes

The design was validated through 5 moderated usability sessions before development.

1. Usability Testing Results 

I conducted 5 moderated sessions with a high-fidelity prototype in Figma.

I conducted 5 moderated sessions with a high-fidelity prototype in Figma.

The results exceeded expectations:

✅ 100%

of participants successfully completed the core tasks: creating an event and claiming a dish to bring.

⏱️ 9 out of 10

users described the prototype as "very intuitive" and "exactly what I need."

Event creation flow completed in under 2 minutes across all test sessions:

"This is brilliant. I would use this all the time. This solves the main reason I hate organizing parties. Can you tell me when it's available?"

Usability test participant

2. Meeting Project Goals

The final design directly addressed the key problems identified in the research phase:

User Pain Point

How the Design Solves It

Chaos and duplicate dishes

A shared "What to Bring" list where claimed items are locked in real-time.

Fear of social awkwardness

Transparency—everyone sees who is bringing what, which reduces anxiety.

Organizational complexity

An intuitive event creation flow that took less than 2 minutes, according to test results.

3. Final Project Outcome

The outcome of my work was not a launch but a developer-ready, fully validated product, which included:

The outcome of my work was not a launch but a developer-ready, fully validated product, which included:

An intuitive event creation flow that took less than 2 minutes, according to test results.

A complete UI Kit with components, states, and guidelines for fast, high-quality development.

Key Design Decisions

1. Shared "What to Bring" list with real-time claiming

The core mechanic that eliminates duplicate dishes and coordination anxiety. Once a guest claims an item, it's locked. Everyone sees the full picture.

2. Two-sided event page

The same screen works for both organizer (managing, editing, tracking) and guest (RSVPing, claiming, chatting). No switching between views.

3. Halal trust signals

The design incorporates clear halal food labelling and filtering, which was a non-negotiable requirement for the target audience.

  1. Minimal onboarding

The app gets out of the way and lets users start immediately, with defaults that work for most cases.

Key Learnings

  1. Cultural context shapes product decisions — designing for a Muslim audience in Qatar meant halal trust signals weren't a feature, they were the foundation.

  1. Validation before development is the best risk management — enthusiastic responses from 5 testers proved the concept without writing a single line of code.

3. A two-sided product needs a unified interface — designing one screen that serves both organizer and guest kept the experience coherent and reduced complexity.

  1. A two-sided product needs a unified interface — designing one screen that serves both organizer and guest kept the experience coherent and reduced complexity.

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